Modul 0
Primær litteratur
- Brown, John S. (2012) Learning in and for the 21st Century
- Gee, James P. (2005) Learning by Design: Good video games as learning machines
Modul 1
Primær litteratur
- Cody, R (2013) Learning and Collaborating in Final Fantasy XI. I: Ito et. a. (red.) Hanging Out, Messing Around, and Geeking Out, s. 216-218 (dvs Box 5.3)
- Wenger, E. (2011). Communities of Practice: A Brief Introduction
- Brown, John S., Collins, A. & Duguid, P. (1989). Situated Cognition and the Culture of Learning
Sekundær litteratur
- Jessen, C (2004) Uformelle læringsrum
Modul 2
Primær litteratur
- Thestrup, K. The Checklist – when open laboratories go online
- Sclater, N. (2008). Web 2.0, Personal Learning Environments, and the Future of Learning Management Systems, Educause,Vol. 2008 (13).
Sekundær litteratur
- Atwell, G. (2007). Personal Learning Environments – the future of eLearning?, eLearning Papers,Vol. 2(1).
Modul 3
Primær litteratur
- Dalsgaard, C. Pedagogical quality in e-learning: Designing e-learning from a learning theoretical approach
- Hasse, C. & Brok, L. S. TEKU-modellen – Teknologiforståelse i professionerne. Kap. 4.
Modul 4
Primær litteratur
- Dewey, J. (1907) The school and the life of a child. I: School and Society
- Dewey, J. (1907) Waste in education. I: School and Society
- Dalsgaard og Thestrup. Dimensions of openness: Beyond the course as an open format in online education
Modul 5
Primær litteratur
- Thestrup, K. The transformers
- Tække, J. & Paulsen, M, (2015). The three waves of the Internet – From closed to open classrooms – the evolution of educational communities within the digital medium environment. Paper for the NordMedia 2015 conference: Media Presence – Mobile Modernities University of Copenhagen 13 – 15 August. Division 5 Media Literacy and Media Education.