PLAYFUL INTERACTIVE MATERIAL
VOLUME OF THIS MODULE
The estimated time for passing through this module is 26 hours.
THE OVERALL PURPOSE & AIM
In this course module you will learn about the principles of interactivity and how to create playful interactive learning materials. You will be introduced with tools and technologies used in order to create these kind of materials.
After finishing this module you will
- know what is interactivity and how it contributes to learning;
- know the types of interactive content and how to create interactive learning materials;
- be able to use tools for creating interactive content and create interactive presentations or exercises;
- be able to analyse existing interactive learning content and reuse it in your own context.
THINK ABOUT YOUR PERSONAL GOALS
In 'Recap' unit of this module there is a tool which allows you to document the evaluation of learning process in a structured way. You have to set your personal goals and evaluate how you have achieved them. So, it's important that you think about your personal goals already now and take notes during your actual learning process. Your personal goals may overlap with module learning outcomes, but do not have to - you may have different goals.
INTRODUCTION TO MODULE TEAM & MODULE
Module "Playful interactive materials" is developed by Lifelong Learning Centre, University of Tartu, Estonia. Thank you for Piret Luik from Institute of Computer Science who contributed to unit about interactivity.
OVERVIEW OF THE MODULE UNITS
In the table below you will see an overview about module units See one, Do one, Teach one, Remix one and Recap one all represented with their corresponding icons. After reading the table you will know what is the content of units, what learning tasks learners are expected to do and what are the learning outcomes of each unit.
EXERCISES / TASKS
What is interactivity?
Theoretical overview about of use interactive content. Interactive content influence to learning results and learners motivation.
Pedagogical theories of hands-on approach and reflective learning.
Learning journal entry
You will know what is interactivity and how it contributes to learning.
Tools & Technologies for creating interactive content
History about web technologies which helped to make interactive content
Tips how to make simple text interactive
LearningApps - what it is, what kind of materials/exercises can be created, examples
H5P - what it is, what kind of materials/exercises can be created, examples
Concept of embedding and how it works in the web
Your own interactive presentation or interactive exercise.
Learning journal entry with embedded interactive content or its link with description about the learning process throughout the creation of the content type.
You will know different tools for creating interactive learning materials.
You will be able to use tools for creating interactive content independently and know how to reuse interactive content.
RECAP & INTRO
Please start the module with 'See one' unit where you will get a theoretical overview about the interactivity and how it contributes to learning.