Playful Interactive Material

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PLAYFUL INTERACTIVE MATERIAL

VOLUME OF THIS MODULE

The estimated time for passing through this module is 26 hours.

THE OVERALL PURPOSE & AIM

In this course module you will learn about the principles of interactivity and how to create playful interactive learning materials. You will be introduced with tools and technologies used in order to create these kind of materials.

After finishing this module you will

  • know what is interactivity and how it contributes to learning;
  • know the types of interactive content and how to create interactive learning materials;
  • be able to use tools for creating interactive content and create interactive presentations or exercises;
  • be able to analyse existing interactive learning content and reuse it in your own context.

THINK ABOUT YOUR PERSONAL GOALS

In 'Recap' unit of this module there is a tool which allows you to document the evaluation of learning process in a structured way. You have to set your personal goals and evaluate how you have achieved them. So, it's important that you think about your personal goals already now and take notes during your actual learning process. Your personal goals may overlap with module learning outcomes, but do not have to - you may have different goals.

INTRODUCTION TO MODULE TEAM & MODULE

Module "Playful interactive materials" is developed by Lifelong Learning Centre, University of Tartu, Estonia. Thank you for Piret Luik from Institute of Computer Science who contributed to unit about interactivity.

OVERVIEW OF THE MODULE UNITS

In the table below you will see an overview about module units See one, Do one, Teach one, Remix one and Recap one all represented with their corresponding icons. After reading the table you will know what is the content of units, what learning tasks learners are expected to do and what are the learning outcomes of each unit.

CONTENT

EXERCISES / TASKS

LEARNING OUTCOMES

What is interactivity?

Theoretical overview about of use interactive content. Interactive content influence to learning results and learners motivation.

Pedagogical theories of hands-on approach and reflective learning.

Learning journal entry

You will know what is interactivity and how it contributes to learning.

Tools & Technologies for creating interactive content

History about web technologies which helped to make interactive content

Tips how to make simple text interactive

LearningApps - what it is, what kind of materials/exercises can be created, examples

H5P - what it is, what kind of materials/exercises can be created, examples

Concept of embedding and how it works in the web

Your own interactive presentation or interactive exercise.

Learning journal entry with embedded interactive content or its link with description about the learning process throughout the creation of the content type.

You will know different tools for creating interactive learning materials.

You will be able to use tools for creating interactive content independently and know how to reuse interactive content.

Reflecting the creation process of playful interactive learning materials.

Reflecting the experience of using created playful interactive content.

Learning journal entry

You will be able to analyse existing interactive learning content.

Use interactive content created by others and use their ideas to build on.

Learning journal entry

You will be able to reuse existing interactive learning content in own learning context.

Summary and conclusions

Self-reflection

You will be able to analyse achieving of this module learning outcomes.

RECAP & INTRO

Please start the module with 'See one' unit where you will get a theoretical overview about the interactivity and how it contributes to learning.